107 cards found.

Village Bell-Ringer

Creature Human Scout   1 / 4   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Warclamp Mastiff

Creature Dog   1 / 1   {W} (1)

First strike (This creature deals combat damage before creatures without first strike.)
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras



Color Identity: W,White
Printings:
Magic 2013 (Common)

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Welcome to the Fold

Sorcery {2}{U}{U} (4)

Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.



Color Identity: U,Blue
Printings:
Shadows over Innistrad (Rare)

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Welkin Guide

Creature Bird Cleric   2 / 2   {4}{W} (5)

Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
"Those talons really dig into your skin, but it's better than being dropped."
—Rafiq of the Many



Color Identity: W,White
Printings:
Shards of Alara (Common)

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Werewolf Ransacker

Creature Werewolf   5 / 4   (4)

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.



Color Identity: R
The other side is:

Printings:
Dark Ascension (Uncommon)

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Westvale Cult Leader

Creature Human Cleric   * / *   (2)

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.



Color Identity: W

Wooden Stake

Artifact Equipment   {2} (2)

Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Innistrad (Common)

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Bummer

107 cards found.